Video game, Arcade, Animation
Video Game, Graphic design, Unity, C#, Animation, Concept Design
SIMPLY COMPLICATED GAME
SIMPLY COMPLICATED ARCADE MACHINE.
MDF, vinyl stickers, LCD screen, computer, keyboard (55 cm x 50 cm x 80 cm)
SIMPLY COMPLICATED teaser
Simply Complicated is a video game developed in collaboration with Bristy Azmi and with the technical helming of Jude White. The game follows the player and Bristy and I in a quest to build a 3D printer to print a key in 48 hours before our pet "Peeve" dies of starvation , stuck inside of a school locker. The game is an analogy and documentation to the building of the MEGA RAMPS, the 3D printer, in an interactive format.
In October 2018, Bristy and I caused our lives a lot of stress and dove head first into building a 3D printer from scratch for three months, with no knowledge or experience in engineering. After over 40+ mistakes and errors which delayed the making for weeks, our expectations for success decreased dramatically. Despite the errors, Bristy and I refused to stop working on that printer because we had already invested too much time and money into building it. Therefore we rushed into finishing it and made things far more complicated than they had to be. The project was no longer about the printer itself but about the experience of two students whose stubbornness fueled both their work and mistakes. The errors defined our project and to remain in the spirit of our practice, we decided to record our process as a video-game, based on all of our mistakes and immersing the player into our stubborn mindsets.
Because in the end, why make it simple when you can make it complicated?
Collaboration with Bristy Azmi
Follow @simplycomplicatedgame on Instagram for more